This article is not being written for any hate to the
Star Wars (SW) franchise, but in hopes that the genre
might actually become better. By simple facts, Star
Wars: The Old Republic (SWTOR) loses more subscribers
than it gains on any given time period. Eventually EA
Bioware division's game may be reduced to nothing, with
exception to the hard-core of SW, a prospect that is
horrible for general fans wanting to experience a new
dimension in gaming.
The SW movies, starting in the late 70's, were nothing
short of brilliance, chock full of innovation. Sci-Fi
movies before this period largely consisted of
contempory (modern day, as we see it) technology .. Star
Trek clones if you will. Then Star Wars brought the
idea of a civilization long ago which was not only
technologically superior over nature, but also used
magic - the Force. The series captivated a humungous
audience loving this new realm of thought. The fans of
this idea of SW were captivated, collecting memorbelia,
toys, and anything that screamed "Star Wars".
After many years, decades later, games came out that
were very innovative and fun for PC & console. Games
relating to the SW universe kept players interested.
Fly your own ship. Perform actions to take down an AT
-AT. Defend your planet and defend your military ships.
Take to the ground and do objective based missions.
Ride vehicles and defend them or use them to get
somewhere else. SW had what no other game could provide
- a believable world. It held a sense of what you did
mattered - not only to the game itself, but to other
players .. since many missions (2D or 3D) were left to
hand-eye coordination. If you sucked, you would fail ..
although you had opportunities to get better, and try
again. Success gave way to bragging rights.
The first actual MMORPG was Star Wars Galaxies (SWG), in
which players could finally enter into a SW universe
with other players and actually interact. While it had
mixed receptions at the time, it was a success because
of it's longevity. Many people just didn't play it
because they didn't know about it (because of EQ and
SOE's expansion structure), or they didn't understand
what sandbox actually meant, and how that was different
from what they were already playing. SWG was a good
game .. but they had competition which were also good
games, so a small niche is expected, unless it went
viral, which it didn't.