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  1. Here are the locations of the all the Datacrons and Matrix Shard within Star Wars: The Old Republic. There are others out on the net, but they all are not complete. Some of them only showed where the Matrix Shards were on Empire Planets and I was a Jedi. Some have ones that others do not ect.... I've decided to compile them all here to make it easier on everyone. Matrix Shards Red Korriban: (-55, Y: 379) - Empire only This Red Matrix Shard is out in the open. Just head to the location and you cannot miss it. Ord Mandell: (778, 133) - Republic Only Hoth: (-738, 1738) - Requires Vendor Item First, you will have to buy an item called “Hydro-Thinner” from the Aurek Base Cantina Vendor at (-3533, -1382). Go to the Datacron’s location a little bit left of the Highmount Bluff’s entrance and use the Hydro-Thinner on it. It’s covered in ice and there is a large rock spike next to it to help with visibility. Illum: (543, 544) - Will PVP flag Empire The Red Matrix Shard is located on top of the Republic base inside. Yellow Coruscant: (905, 4557) - Republic Only Drumond Kas: (-187, 1738) - Empire Only A hidden path just east of the Datacron’s location is the entryway. There are a few elites nearby so be careful or bring allies. Nar Shadda: (1702, 3084) First go Coordinates (X:1708, 3090). There will be small crates which you can jump onto much larger unevenly stacked rectangular crates. At the top, look right and climb onto the pipes attached to the wall. Follow these pipes and jump until you reach a ledge with some crates. Jump up to the next area from here. Follow this path and make a left to find the Datacron. Illum: (311, -380) - Will PVP flag Republic The Yellow Matrix Shard is located inside a small building in the Imperial Base. Blue Hutta: (-9, 319) - Empire Only This Datacron is in the Sewer Maintenance Tunnels (Heroic Area)(X:-18, Y:12) which are the location of the “[Heroic 2+] Factory Recall” quest, as you have to fight elite enemies here. Tython: (-93, 925) - ?Republic Only Tatooine: (-2391, -1381) These two Datacrons are located in the same area. First, in the southwest corner of The Dune Sea there is a Jawa Sandcrawler. Get on top and wait for a balloon to appear. Ride this balloon. You will eventually see a Sandcrawler with a glowing Blue Matrix Shard Datacron. Jump down onto the Sandcrawler to obtain the Datacron. For the Red Datacron go to the edge of the Sandcrawler (the side closest to the Datacron) and carefully jump down to a small platform sticking out of it. There is a small compartment with the Datacron sitting inside. Corellia: (-2423, -1063) The Blue Matrix Shard is also Located in Labor Valley. It is Located at in the southeast corner of the map at -2307, -988. Green Balmora: (-505, 1990) - Empire Only, Requires 2 people to obtain Go to the far SW corner of the Gorinth Canyon map, to the cave complex located @ (-472, 1929). Inside you will find an elevator toward the rear of the complex. Go down the elevator. On the bottom level of the Neebray Warehouse is the Datacron and it requires two people to unlock the door to it. To open the shielded door two players must activate the “Shield Control” panels to the right and left and get the timing right. Taris: (1059, 10390) - ?Republic Only, Requires 2 people to obtain Within the Abandoned Power Plant go down to the lower levels and there will be a control panel to operate. One player must operate this and one play must jump onto to the area above. Activating this control panel will shoot the player on the platform up into the air onto some pipes. Go right then hop down to the next pipe. Follow it to the end and drop to the platform below. Make a jump to the platform right beside it to obtain the Datacron. Belsalvis: (-315, -2173) First find the elevator to Cave Under Tree on the Tomb map, the location is (-547, -2172). Take the elevator down and travel straight through to the far end of the room. The glowing cube is there with a quest reticule above it. Before the Datacron is a machine that is powered by 4 Rakata Cubes. Rakata Cubes are found all over Belsavis. They spawn at random hidden locations. Corellia: (701, -1890) - Requires Vendor Item First go to the vendor directly south of Tarlarn Outpost on Alderan and buy the MGGS. The Green Matrix Shard is Located in Axial Park. Access to it is through the Museum. Required Vendor Items Hoth: [Hydro-Thinner] - Purchasable at the Empire/Rebublic cantina on Hoth for 20k credits. Corellia: [MGGS] - Purchasable on Aldaran from vendor south of Tarlarn Outpost for 10k credits. Matrix Cubes are relics that can be created on your faction’s capital planet by using the Matrix Shards received from certain datacrons. Empire characters create Matrix Cubes in Dromund Kass’ Ancient Assembly Chamber, that is on the way to the Dark Temple. Republic characters create Matrix Cubes in Coruscant’s Lost Assembly Vault, the West room in the Jedi Temple. Each character may have one Matrix Cube in Mission Inventory or equipped at a time. Down from 4 during the beta. Matrix Cubes can no longer be stored in one’s cargo hold. Creating Matrix Cubes Matrix cubes grant a significant stat boost on equip. The particular stats per matrix cube depend on which three matrix shards were used in the assembler and if you are a force or tech user. There is a total of 12 Matrix Shards, three per color. The order the shards are placed in the assembler do not matter. The order the colors are listed in below is the way the game currently lists the shards. Matrix Shards: R = Red Y = Yellow G = Green B = Blue Tier 2 – Level 15: RBY — 18 Str, 8 End (M2-W3) BYG — 11 Str, 14 End (M2-W0) RBG — 15 Aim, 10 End RYG — 8 End, 18 Will (M2-W1) Tier 3 – Level 24: RYY — 19 Str, 24 End (M3-O1) BYY — 19 Aim, 24 End GYY — 28 Cun, 14 End (M3-L1) RBB — 19 Will, 24 End (M3-V2) YBB — 19 Str, 24 End (M3-J2) GBB — 28 Aim, 14 End (M3-A2) Tier 4 – Level 32: YRR — 14 Str, 33 End, 8 Acc, 10 Def BRR — 33 End, 29 Will (M4-V1) GRR — 39 Aim, 23 End (M4-B2) RGG — 26 End, 23 Cun, 16 Crit YGG — Bugged, gives YRR BGG — 14 Aim, 33 End, 8 Shield, 10 Def Tier 7 – Level 50: Force Users: YYY — 52 Str, 60 End, 18 Def (M7-Y3) GGG — 58 Str, 50 End, 24 Crit RRR — 58 Will, 50 End, 24 Crit (M7-R3) BBB — 50 Aim, 43 End, 26 Acc, 18 Crit (Possibly bugged since force users have no use for Aim) Tech Users: YYY — 24 Aim, 62 End, 24 Acc, 26 Def GGG — 50 Str, 43 End, 18 Crit, 26 Surge (Also possibly bugged) RRR — 48 End, 72 Cun, 7 Crit BBB — 58 Aim, 50 End, 24 Crit (M7-B3) Amplified Matrix Cubes Matrix Prisms, Matrix Emitters, and Matrix Amplifiers can be used to alter matrix cubes when they are being created. These components are currently not in the latest build of the game. Expect to see these amplifiers in a content update eventually. It is speculated that they can be used to create tier 5,6, and 8 Matrix Cubes. Disassembling Matrix Cubes Matrix Cubes can be broken down back into Matrix Shards in the disassembler which is in the same area as the assembler. In order to power it, you must use a Reconstructed Disassembler Core which can be purchased from a vendor on Tatooine’s Mos Isla or Anchorhead (by the north sand crawler), depending on your faction. The Reconstructed Disassembler Core currently costs 8k.
  2. Take a look at the preorder numbers. Almost 1 million copies already preordered. Not bad to generate 60 million before launch. It's actually more than that if you count the people that spent more than the minimum to get the collectors edition of SWTOR. You can see the stats here: http://www.vgchartz.com/preorders//
  3. Resource Databases TOR Head http://www.torhead.com/ Darth Hater http://db.darthhater.com/ R2-DB http://r2-db.com/
  4. So I've passed him a 100 times now and decided to see how hard he would be to kill. Turns out it was easy. Kinda a disappointment. He is on Belsavis in the level 50 area where you run your dailies.
  5. What class will you choose to develop? Will you have more than 1? I'm going with the Jedi Consular Sage.
  6. FURY-CLASS IMPERIAL INTERCEPTOR Featuring an advanced hyperdrive and state-of-the-art sub-light engines, the Fury is the most versatile starship in the Imperial fleet. Though initially designed for high-priority military missions, the Fury has become a favorite among Sith Lords and the latest models have been engineered accordingly. The Fury’s angular design combines the maneuverability of smaller Imperial fighters like the Interceptor with impressive armament that rivals some of the Empire’s larger military vessels. The Fury also features a newly designed set of ‘strike foils’ that remain down for travel but can be expanded in short range combat to maximize the ship’s agility and range of firepower. On the interior, adjustments have been made to match to the luxury and aesthetics demanded by the Sith. No expenses have been spared. KUAT DRIVE YARDS (KDY) D5-MANTIS PATROL CRAFT A rare, best-in-class vessel, the D5-Mantis is an alpha predator in the cold depths of space. Designed to meet the hefty demands of a much larger interdiction vessel, the Mantis has a compact frame and above all-- is built to fight. By employing three retractable weapon foils with independent power supplies, the Mantis is capable of safely utilizing armament intended for larger class vessels, as well as reducing its profile significantly in order to be packed tightly into carrier ships with a surprising number of other Mantis crafts. To mitigate what would otherwise be an extremely cramped interior, the engineers of the D5-Mantis make efficient use of vertical space and minimized bulkheads to provide more open areas and ensure ease of access for maintenance. Due to the prohibitive cost of building a completely independent, long-range picket ship, the Mantis has never seen large-scale production. Spotting one in use is a very rare sight, and a mark of exceptional means. RENDILI HYPERWORKS BT-7 THUNDERCLAP The BT-7 Thunderclap is the Republic’s largest and most elite rapid assault ship—streamlined for fast deployment in combat situations. Upgrades requested by Republic Special Forces ensure reliable performance and durability: state-of-the-art armor plating and heavy laser cannons provide exceptional combat capability, modular shield systems protect the Thunderclap from enemy fire, and the ship’s design deflects blaster fire away from crucial components in the event of shield failure. Despite its efficient military design, the Thunderclap is outfitted with all manner of interior improvements. The main deck contains a high-tech command center and briefing room, a secure armory, and a fully-outfitted medical bay. Personal bunk space is above average, and recreational facilities are available for increased quality of life for the squad during extended missions. X-70B PHANTOM-CLASS PROTOTYPE The starships of the Imperial Navy are the product of centuries of military research and development. The Empire designed its fleet to destroy the Republic as quickly and efficiently as possible. During the years of the Great War, however, the Empire refined its design strategies. Co-opting newly discovered technologies and revising blueprints according to lessons learned, Imperial engineers built a new generation of starships. First among these, Imperial Intelligence commissioned the X70B-Phantom—the most low-profile, high-tech starship the galaxy has ever known. From its radar-resistant sleek exterior paneling to the next-generation navigation systems, the Phantom is so far ahead of its time that mass production would never be possible. More likely, the experimental prototypes built so far will be designated for critical Intelligence missions, and entrusted only to the most professional and responsible Imperial Agents. CORELLIAN XS LIGHT FREIGHTER The classic Freighter has advanced by leaps and bounds since the Dynamic class Freighters from the days of the Jedi Civil War. The freighter is larger and more versatile than its predecessors, and the XS Freighter model also features a variety of significant upgrades that make it one of the fastest and most nimble ships in the galaxy. In addition to an enlarged cargo hold, the XS also has secret compartments throughout the ship for transporting contraband and anything else the captain would prefer to keep hidden. If the captain prefers to simply avoid being boarded, the XS has proven itself to be fully capable. In addition to the standard laser and torpedo batteries, the starship is designed with upper and lower turrets that can be controlled manually or remotely from the cockpit. Captains of these freighters typically live on board, so the XS Freighter has all the creature comforts anyone could ask for, from a recreational lounge to extra sleeping quarters. It’s no wonder that it inspires such loyalty in its owners. CORELLIAN DEFENDER-CLASS LIGHT CORVETTE Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi’s more specialized missions. The Defender’s exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. The starship includes two levels. The formal upper level features diplomatic meeting rooms and an elegant conference room at the ship’s center. The conference room contains a unique Holocom system for secure communications with the Jedi Council. The Defender’s lower level includes a cargo hold, a medical bay, and a small private space in which the Jedi can retreat for meditation. Despite the Jedi Order’s commitment to peace, the ship is battle-ready. If circumstances warrant, the Defender is engineered with high-powered shields and twin turbo lasers to engage the enemy.
  7. Today we are excited to announce Game Update 1.1 for Star Wars™: The Old Republic™ is coming January 17th! Called ‘Rise of the Rakghouls,’ this is the first of what will be many regularly-scheduled content updates for the game. There are a number of additions to the game with Game Update 1.1. One of these is a vast expansion of the already-existing “Karagga’s Palace” Operation. This addition will more than triple the size of the Operation as a whole! Playing through the expanded Hutt Hospitality Operation will test you and your allies’ skills against Karagga’s private army of bounty hunters and battle Droids before culminating in a massive final battle! Making your way through Karagga’s palace will reward you with powerful new gear, and even more extravagant rewards for those who take on the Operations in hard mode! In addition to the expanded Operation, we are introducing a brand new Flashpoint entitled ‘Kaon Under Siege’. This Flashpoint takes you and up to three of your allies to the planet of Kaon, which has been decimated by a mysterious outbreak of the Rakghoul virus. Fighting your way through hordes of the twisted monstrosities, you will have to locate a small band of survivors and learn the truth behind the outbreak. ‘Kaon Under Siege’ offers players the chance to experience a gripping new story while earning new gear! You can get a sneak peek of the brand new Flashpoint right now! Also, check out our new “Game Updates” page. Over time, we will be adding information on upcoming game updates here! Finally, Game Update 1.1 will also include a number of bug fixes designed to help make your in-game experience much smoother. You’ll be able to see all the details in the Game Update 1.1 patch notes, which will be posted on our Community Blog when the game update goes live on Tuesday, January 17th!
  8. Hi everyone! This week we made several fixes with our scheduled maintenance patch (1.0.2) and three additional deployments (1.0.2a-c). With these patches, we’ve resolved several high priority bugs, including the following: Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled. (1.0.2) Players can now use emotes while riding a vehicle. (1.0.2) Fixed an issue that caused a client crash if a space station was destroyed in Space Combat. (1.0.2) Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader. (1.0.2) Fixed an issue that could cause in-game chat channels to stop functioning for some players. (1.0.2b) Social emotes (like /getdown) can no longer interfere with combat. (1.0.2b) Fixed two major exploits involving items (1.0.2c) As our Game Director, James Ohlen, mentioned in his blog post, fixing issues is our priority and we will be making regular fixes on a consistent basis and emergency fixes as needed. For the full list of patch notes, please visit the Patch Notes section of the website.
  9. The new cinematic trailer from the official Star Wars: The Old Republic. http://youtu.be/FWqEo8FdLPo This post has been promoted to an article
  10. STAR WARS: THE OLD REPUBLIC JUMPS TO LIGHT SPEED Critically Acclaimed Game from BioWare Already the Fastest Growing Subscription MMO in History REDWOOD CITY, Calif – December 22, 2011 – BioWare™, a Label of Electronic Arts Inc. (NASDAQ: EA), launched Star Wars™: The Old Republic™ on Tuesday, and already fan engagement is setting new standards for an MMO game launch. Star Wars: The Old Republic is the fastest-growing subscription MMO in history, with more than one million registered players since launching on December 20th. BioWare and EA will continue to steadily pulse players into the game through the holiday and into 2012 by limiting supply, ensuring a smooth and enjoyable experience for all while further growing the community. Fan reaction has been extremely positive, with the first wave of players posting impressive play-time feats after having been granted Early Game Access and playing up to seven days before launch. To date, players have: Logged 28 million in-game hours – roughly equivalent to watching all six Star Wars movies, two million times Averaged well over five hours a day playing the game Created more than 3.8 million characters; 510,000 Jedi Knights and 550,000 Sith Warriors Killed more than 2 billion non-player characters in the eight days since Early Game Access began “Already over a million players strong after our Dec 20th launch, The Old Republic has become the fastest growing subscription MMO in the history of our industry,” said Dr. Ray Muzyka, General Manager of EA’s BioWare label and Co-Founder of BioWare. “Everyone at BioWare, EA and Lucas Arts is honored - and humbled - by the stellar response from our fans. We're going to work together closely with our community in the weeks, months and years ahead, continually serving our audience with regular delivery of compelling new features and content!” The first reviews are in and critics around the world are giving the game high praise for dramatic, genre-changing innovations in the MMO category. By adding voiced characters and story, BioWare is innovating the genre and giving players a much more immersive experience, much like the transition from silent films to talkies. In the USA, G4 scored Star Wars: The Old Republic a perfect 5 out of 5 and PC Gamer rated the game a 93%. Australia’s AUSgames.com and Germany’s Games Aktuell scored the game 95%, and Sweden’s GameReactor gave the Old Republic a 90% rating. Star Wars: The Old Republic stands as one of the greatest and most ambitious achievements in video game history. Beyond the critical and commercial success, this game represents an enormous milestone for Bioware and LucasArts teams. In 2006, Dr. Ray Muzyka, Dr. Greg Zeschuk and the talented team at BioWare began this project with a great vision and a plan to recruit an army of engineers, designers, artists, quality assurance, customer service agents, marketers, community managers, network operators, scriptwriters and voice-over talent. Five years and millions of hours of game testing later, BioWare and LucasArts have released an unparalleled artistic achievement, always putting fans and product quality first. Star Wars: The Old Republic is a story-driven, massively multiplayer online (MMO) game from BioWare and LucasArts. Set thousands of years before the classic Star Wars™ movies, players will be immersed as they team up with friends online to fight in heroic battles reminiscent of the films, exploring a galaxy of vibrant planets and experiencing visceral Star Wars combat. Players join forces with either the Galactic Republic or Sith Empire and choose one of eight iconic Star Wars characters, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent. Included with the purchase of every copy of Star Wars: The Old Republic is 30 days of access to the game, after which players can continue to play through subscribing*** at either $14.99 per month, $41.97 for 3 months ($13.99 per month), or $77.94 for six months ($12.99 per month). For more information on Star Wars: The Old Republic, please visitwww.StarWarsTheOldRepublic.com, follow the game on Twitter at http://twitter.com/swtor or “Like” Star Wars: The Old Republic on Facebook at http://facebook.com/starwarstheoldrepublic. *** Subscription pricing in the United Kingdom will be £8.99 per month, £25.17 for three months (£8.39 per month) or £46.14 for six months (£7.69 per month). Subscription pricing in Europe will be €12.99 per month, €35.97 for three months (€11.99 per month) or €65.94 for six months (€10.99 per month). About LucasArts Founded in 1982 by filmmaker George Lucas, LucasArts is a leading publisher and developer of interactive entertainment. With development facilities in San Francisco and Singapore, LucasArts leverages the global skills, technology and resources of the Lucasfilm family of companies -- including visual effects leader Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound -- in addition to strategic partnerships with best-in-class external partners, to further the boundaries of game development. LucasArts is dedicated to delivering deeply immersive, visually spectacular and engaging experiences that inspire and amaze generations. About BioWare The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. BioWare currently operates in seven locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California) and Galway (Ireland). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS™ and EA Play. For more information on BioWare, visit www.bioware.com, or follow us on Twitter atwww.twitter.com/bioware. To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com. About Electronic Arts Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries. In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com.
  11. The holiday season is upon us, and one of the best gifts this season is also one of the most highly anticipated games of the year! Now available for purchase at select videogame retailers, Star Wars™: The Old Republic™ from BioWare and LucasArts lets players transport themselves into the Star Wars™ universe thousands of years before the classic films. Players can live out their own Jedi, Sith, or Bounty Hunter fantasies with thousands of other players online. Media outlets from around the world, including ABC News, CNN, Entertainment Weekly, The New York Times, The Los Angeles Times and more are naming Star Wars: The Old Republic as one of the season’s hottest gifts! “Avoid the rush and pre-order for the Sith Lord or Jedi Master on your holiday shopping list.” – CNN “I can recommend it for both Star Wars fans and online gamers.” – New York Times “Perfect for the PC Gamer on your list.” - Complex.com There’s still time for you to secure copies of The Old Republic for you and your loved ones. Give the gift of Star Wars: The Old Republic this holiday season by visiting our Purchase Page right now!
  12. Tonight at 12:01AM EST we are officially launching Star Wars™: The Old Republic™. This is a huge moment for everyone - both the fans and those who created the game. Thanks for being part of the experience so far, and we look forward to running the best game service we can for years to come. Tonight, we are bringing the servers down for maintenance as we prepare for launch, as previously mentioned. Both the game servers and SWTOR.com will be offline from 6PM CST (4PM PST/7PM EST/12AM GMT/1AM CET) to 11PM CST (9PM PST/12AM EST/5AM GMT/6AM CET). As well as bringing the existing game servers back online, from 11PM CST onwards we'll be bringing up a large number of new servers, spread across all three of our server locations (US West Coast, US East Coast and Europe). As always, every server is open and available to anyone playing - just select your preferred location (US / Europe) from the tab at the bottom of the server select screen. Even with these additional servers we are expecting queues on the most popular servers, and these queues are likely to persist for a while yet. We are monitoring them closely and raising population caps where necessary, however this is a careful process that is ongoing. Our servers do not have unlimited populations and we want every server to have a healthy population during and after launch. If you are joining the game for the first time during this launch period, or if you are looking for a lower population server to play on, now is the best time to create a character on a new server. We would strongly advise anyone joining the game to not attempt to create a new character on a server that is listed as 'Full', unless you are comfortable with the potential for queues to enter the server. Finally, don't forget that after tonight's downtime, you are entering a 'grace period' in which you will need to enter your final product registration code (AKA 'game code') from your copy of the game (or your email from Origin), along with your preferred payment method, to activate your 30 days of game time. You can redeem your game code here. As another reminder, we'll be taking down the game servers and SWTOR.com at the end of that 'grace period' at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET), the early hours of December 22nd. When the servers come back up at that time, you will need a product registration code redeemed on your account to continue playing. To ensure you can continue to play, make sure you redeem your code as soon as possible. We're getting ready for launch - we hope you are too. We look forward to seeing you online!
  13. We know there have been questions about the queues on the servers, so we wanted to take a moment to give you some insight. In order to ensure that the service would be smooth and stable, we staged how we brought people into the Early Game Access program, adding people in waves. As you know, there are a lot of folks who want to play the game right now and we want to make sure they have lots of people to play with. Balancing this with figuring out when to bring new servers online to help alleviate the size of the queues is part art and part science. On one hand, you do not want people to wait too long – on the other hand, you want to make sure that people have a dynamic, engaging community to play with for long after launch. Either way, we have one clear objective – to make sure folks have fun. While we can’t promise that there won’t ever be queues, we can promise you that we are taking this matter seriously and constantly reviewing them to make sure that they are manageable and reasonable. Jeff Hickman, Executive Producer – Live Services
  14. This is a big day for us; we are launching Star Wars™: The Old Republic™, BioWare’s largest and most ambitious project to date, and we’re very proud that you’ve been able to join us. It’s an honor to be able to share this game with you. A huge team of talented, passionate people at BioWare, Electronic Arts, Lucas Arts as well as many other partners all over the world poured their hearts and souls into this game. We want to thank every single one of them for being part of the team that developed this game; it’s a monumental accomplishment. Another group of people that we depended upon was you, the players. We had hundreds of thousands of players spend millions upon millions of hours beta testing this game. Without you we never would have been able to build it; thank you for your contribution. This game is yours just as much as it is ours. And finally we want to emphasize that this is just the beginning of a very long journey together. The game is launched, but it’s not done; it will probably never be done as we’re committed to working on Star Wars: The Old Republic in order to keep improving it and delivering exemplary service to you, the customer. It’s going to be a great ride. Finally, we can only think of one appropriate way to sign off on this auspicious occasion: May the Force be With You! Ray Muzyka & Greg Zeschuk Co-Founders, BioWare
  15. Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time. Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future. A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players. New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content. Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”. UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us. PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis. Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps. Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits. And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things. It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing. James Ohlen Game Director
  16. Early Game Access Has Begun! Last month we revealed the details about Early Game Access*, in which players who pre-ordered Star Wars™: The Old Republic™ would have the opportunity to play the game several days prior to its official game launch on December 20, 2011, 12:01AM EST (Pacific: December 19th, 9:01PM PST; European: December 20th, 05:01AM GMT, 06:01AM CET). We are excited to inform you that we have begun inviting customers who have pre-ordered the game and redeemed their Pre-Orders at our Code Redemption Center into the Early Game Access program, and we will continue to bring more people in as we get closer to launch! Early Game Access will still be staggered, allowing blocks of players in at a time to ensure a quality experience for everyone. Once your account has been granted entry into Early Game Access, you will receive an email informing you that you’re in, as well as where you can download the Game Client if you haven’t done so already, so check your email inbox! Another way to see your Early Game Access status is to log in to www.StarWarsTheOldRepublic.com and visit My Account >> Pre-Order. Once you’ve installed the Game Client, all you have to do is log into the game with the account associated with your Pre-Order Code redemption. Early Game Access will end on December 19th, shortly before the official launch at 12:01AM EST on December 20th. During that time, we will be bringing down all servers for a short period before the launch of the Game. So how do you gain entry into Early Game Access? All you have to do to qualify for Early Game Access is pre-order a copy of Star Wars: The Old Republic and redeem your Pre-Order Code at our Code Redemption Center before the official launch of the Game. There’s still time for you to get in on Early Game Access before it ends so pre-order your copy of Star Wars: The Old Republic right now! Get Ready to Play at Launch While we are excited to have people getting into the game, we also want to ensure that your account is ready to go on launch day. To that end, we have updated your Account Summary page with a checklist showing you which steps you need to complete in order to guarantee that your account is ready to play the game. These steps include answering security questions, filling out your contact information and redeeming your final Game Product Registration Code. You can see which steps you’ve completed, and which you still need to complete, by visiting your Account Summary page right now! Secure your Old Republic Account Increase the security of your account with The Old Republic Security Key! Available as a physical or mobile security key, this optional security key takes only a few minutes to set up and gives your account an additional layer of Two-Factor authentication, providing much greater protection against unauthorized access even if your computer becomes compromised. Plus, as an added bonus for picking it up you will have access to a special in-game vendor who will offer you exclusive gear and items. The Physical Security Key is currently available for sale in North America for $6.50 viaOrigin.com, and will be available in Europe soon for £8.99/€12.99 at Orign.com. A mobile security key app will be available for free download soon so stay tuned for more details! Already have a security key? Set it up now! Pre-Paid Game Time Codes You can also purchase 60-Day Pre-Paid Game Time Codes through Origin.com starting today. These Game Time Codes will grant you 60-days of game access, and cost $29.99 in North America. Pre-Paid Game Time Codes will be available soon in Europe through Origin.com and will cost £18.99 in the United Kingdom and €26.99 throughout the rest of Europe. Purchase a Digital Upgrade Pack We are also offering a Digital Upgrade Pack for individuals who purchased and redeemed a Product Registration Code for the Standard Edition of Star Wars: The Old Republic, but want to have access to the following in-game items: Flare Gun Training Droid HoloDancer HoloCam STAP In-Game Vehicle The Digital Upgrade Pack is available exclusively through StarWarsTheOldRepublic.com for $19.99/£14.99/€19.99. Learn more! See the New Player Guide Finally, we realize that for many of you this will be the first time you experience a Massively Multiplayer Online Role-Playing Game. To help ensure that you have the good experience playing The Old Republic, we’ve published a New Player Guide that will walk you through the steps of creating your character, picking your server and guiding you through the basics of the game. See you in the game and don’t forget that you can follow all the latest news on the game by liking us on Facebook and following us on Twitter! Have more questions? Visit the Launch FAQ for more details. *Customers who redeem their Pre-Order Code at the Code Redemption Center prior to launch will be able to pre-load the Star Wars: The Old Republic Game Client before the official Game launch. Pre-loading the Game does not grant you access to the Game. Pre-Ordering the Game only allows you access to the Early Game Access period and your Color Crystal. Early Game Access may be up to 7 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code. In order to continue playing the Game after the Early Game Access period, you must redeem your official Game Product Registration Code at the Code Redemption Center.
  17. Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox! To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our Code Redemption Center to pre-load the game to their computer. In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “My Account” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game! If you participated in our recent Beta Testing Weekend between November 25th and 28th and still have the game client installed, you will be able to patch this client instead of re-installing by simply launching your client, logging in and allowing the download to complete. If you did not participate in the November 25th – 28th Beta Weekend, first uninstall the Game Testing Client and then re-install to ensure your game client will function correctly during Early Game Access. Learn more about how to get ready for Early Game Access! If you haven’t pre-ordered Star Wars: The Old Republic yet, you still have time. Visit our Pre-Order Page, secure your copy of the game and redeem your Pre-Order Code at the Code Redemption Center to pre-load the client and qualify for Early Game Access. If you have any issues installing or patching the game client for The Old Republic, check visit theCustomer Service Support section for information and assistance. *Customers who redeem their Pre-Order Code at the Code Redemption Center prior to launch will be able to pre-load the Star Wars: The Old Republic Game Client before the official Game launch. Pre-loading the Game does not grant you access to the Game. Pre-Ordering the Game only allows you access to the Early Game Access period and your Color Crystal. Early Game Access may be up to 7 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code. In order to continue playing the Game after the Early Game Access period, you must redeem your official Game Product Registration Code at the Code Redemption Center.
  18. From the moment we announced the eight classes in Star Wars™: The Old Republic™, fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which class they feel reigns supreme. In the latest entry of our series “Choose Your Side,” members of the Star Wars: The Old Republic team plead their cases for two iconic Star Wars™ classes, highlighting the many skills and abilities that set each class apart. This time around, Senior Writer Alexander Freed and Designer Ken Dilks argue in favor of the stealthy Imperial Agent, while Writer Jo Berry and Designer Jason Attard speak on behalf of the Force-wielding Jedi Consular. http://www.swtor.com/media/trailers/choose-your-side-imperial-agent-vs-jedi-consular This post has been promoted to an article
  19. According to Stephen Reid they are going to patch that weekend beta up to the early access/launch build, so it's ready to go when it starts. So don't uninstall your client when finishing up in this beta.
  20. Well, the days of speculation are finally over. After years of waiting... we finally have a release date. At 8AM EST, 5AM PST, 7AM CST, Bioware sent out the emails stating the release date is 12/20/2011. So remember, if you have not pre-ordered yet, you can check out the pre-order details here. So visit quickly to your local retailers, or online distributors to order the game now, while supplies last. The game will be launching in limited supply, so make every effort to get out there and snag it up while you can when the day comes. Each copy of the game will come with a 30 day subscription. After that runs out gamers will need to pay ongoing subscription fees to play: 1 Month Subscription: $14.99 (8.99/12.99) 3 Month Subscription: $13.99 per month (one-time charge of $41.97) 6 Month Subscription: $12.99 per month (one-time charge of $77.94)
  21. I heard a rumor about another class called the Sarlacc Enforcer. I don't show it on their website though. Anyone else heard anything about it?
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