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Star Wars: The Old Republic

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Hello gamers,

 

This article is not being written for any hate to the

 

Star Wars (SW) franchise, but in hopes that the genre

 

might actually become better. By simple facts, Star

 

Wars: The Old Republic (SWTOR) loses more subscribers

 

than it gains on any given time period. Eventually EA

 

Bioware division's game may be reduced to nothing, with

 

exception to the hard-core of SW, a prospect that is

 

horrible for general fans wanting to experience a new

 

dimension in gaming.

 

THE PAST:

 

The SW movies, starting in the late 70's, were nothing

 

short of brilliance, chock full of innovation. Sci-Fi

 

movies before this period largely consisted of

 

contempory (modern day, as we see it) technology .. Star

 

Trek clones if you will. Then Star Wars brought the

 

idea of a civilization long ago which was not only

 

technologically superior over nature, but also used

 

magic - the Force. The series captivated a humungous

 

audience loving this new realm of thought. The fans of

 

this idea of SW were captivated, collecting memorbelia,

 

toys, and anything that screamed "Star Wars".

 

After many years, decades later, games came out that

 

were very innovative and fun for PC & console. Games

 

relating to the SW universe kept players interested.

 

Fly your own ship. Perform actions to take down an AT

 

-AT. Defend your planet and defend your military ships.

 

Take to the ground and do objective based missions.

 

Ride vehicles and defend them or use them to get

 

somewhere else. SW had what no other game could provide

 

- a believable world. It held a sense of what you did

 

mattered - not only to the game itself, but to other

 

players .. since many missions (2D or 3D) were left to

 

hand-eye coordination. If you sucked, you would fail ..

 

although you had opportunities to get better, and try

 

again. Success gave way to bragging rights.

 

The first actual MMORPG was Star Wars Galaxies (SWG), in

 

which players could finally enter into a SW universe

 

with other players and actually interact. While it had

 

mixed receptions at the time, it was a success because

 

of it's longevity. Many people just didn't play it

 

because they didn't know about it (because of EQ and

 

SOE's expansion structure), or they didn't understand

 

what sandbox actually meant, and how that was different

 

from what they were already playing. SWG was a good

 

game .. but they had competition which were also good

 

games, so a small niche is expected, unless it went

 

viral, which it didn't.

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