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Star Wars: The Old Republic

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Hello gamers,


This article is not being written for any hate to the


Star Wars (SW) franchise, but in hopes that the genre


might actually become better. By simple facts, Star


Wars: The Old Republic (SWTOR) loses more subscribers


than it gains on any given time period. Eventually EA


Bioware division's game may be reduced to nothing, with


exception to the hard-core of SW, a prospect that is


horrible for general fans wanting to experience a new


dimension in gaming.




The SW movies, starting in the late 70's, were nothing


short of brilliance, chock full of innovation. Sci-Fi


movies before this period largely consisted of


contempory (modern day, as we see it) technology .. Star


Trek clones if you will. Then Star Wars brought the


idea of a civilization long ago which was not only


technologically superior over nature, but also used


magic - the Force. The series captivated a humungous


audience loving this new realm of thought. The fans of


this idea of SW were captivated, collecting memorbelia,


toys, and anything that screamed "Star Wars".


After many years, decades later, games came out that


were very innovative and fun for PC & console. Games


relating to the SW universe kept players interested.


Fly your own ship. Perform actions to take down an AT


-AT. Defend your planet and defend your military ships.


Take to the ground and do objective based missions.


Ride vehicles and defend them or use them to get


somewhere else. SW had what no other game could provide


- a believable world. It held a sense of what you did


mattered - not only to the game itself, but to other


players .. since many missions (2D or 3D) were left to


hand-eye coordination. If you sucked, you would fail ..


although you had opportunities to get better, and try


again. Success gave way to bragging rights.


The first actual MMORPG was Star Wars Galaxies (SWG), in


which players could finally enter into a SW universe


with other players and actually interact. While it had


mixed receptions at the time, it was a success because


of it's longevity. Many people just didn't play it


because they didn't know about it (because of EQ and


SOE's expansion structure), or they didn't understand


what sandbox actually meant, and how that was different


from what they were already playing. SWG was a good


game .. but they had competition which were also good


games, so a small niche is expected, unless it went


viral, which it didn't.

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